Using the Geospatial Creator to Augment Murals in a Markerless AR Application and Investigating its Applicability as Part of the Mural Harbor Outdoor Art Exhibition

  • Axel Vinzent Fredrik Bauer

    Student thesis: Master's Thesis

    Abstract

    Augmented reality can bring real-world images, such as graffiti, to life by augmenting
    the real environment with virtual elements or replacing parts with virtual objects.
    Current research shows that in the choice of technology for outdoor augmented reality experiences, marker-based tracking methods such as Image Recognition have higher
    accuracy but can quickly become unstable if the markers are obscured by vehicles or
    crowds or viewed from a too small/large distance, thus limiting the implementation
    possibilities to the visibility of the marker. With the release of Geospatial Creator by
    Google, there is now a new tracking option that not only promises high accuracy but
    also incorporates the benefits of markerless tracking, potentially opening up new applications.
    Therefore, a prototype was developed for Mural Harbor, an outdoor art exhibition
    displaying murals in Linz/Austria, and used to test this new technology by utilising
    the spacious area and large exhibited murals. Furthermore, new applications such as
    mini-games with effects on virtual environment, interaction between murals, navigation elements (landmarks) or decorative elements without a real counterpart that can
    enhance or change the storytelling of the real environment were elaborated. To compare
    these two technologies, existing ways of interacting with murals based on both Geospatial tracking and Image Recognition were also implemented. The concepts implemented
    in the prototype were then analysed in a qualitative in-situ study with ten people using
    the Interview Guide Approach followed by a questionnaire. The results of the study
    show that the applications based on the use of Geospatial tracking had the most positive impact on users – including mini-games and the interaction between murals – and
    that participants found it favourable to be able to see them from a distance. On the
    other hand, the use of virtual environment effects could benefit from improvement, as
    participants did not always recognise the purpose of their placement.
    Thus, Geospatial tracking can create experiences that allow for a deeper emotional
    connection with the user, but with a greater risk, as the accuracy is highly location
    dependent and can therefore vary at different points within the same area, unlike Image
    Recognition, which offers the most accurate tracking. It can be concluded that although
    the use of Geospatial tracking cannot replace Image Recognition when tracking needs
    to be accurate, it allows new approaches to storytelling with greater variety and easier
    development of an outdoor augmented reality application.
    Date of Award2024
    Original languageEnglish (American)
    SupervisorMartin Kocur (Supervisor)

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