The integration of virtual reality using LEGO blocks and CADdrive practices in educational settings

  • Maria Dolores Santillan Pichardo

    Student thesis: Master's Thesis

    Abstract

    This thesis explores the potential of integrating virtual reality (VR) with LEGO blocks and CADdrive practices in educational settings. It investigates how VR can enhance students' learning experiences engagement in product development design and agile methodologies by allowing them to build and interact with virtual LEGO models. The research involved creating a VR environment using Blender and Unity software, simulating a playroom where users could manipulate basic LEGO blocks. Two experimental cases were conducted, one with children aged 12-14 and another with university students, to compare their experiences using traditional LEGO blocks, LeoCAD software, and the VR environment. The literature review covers the evolution of educational technologies, constructivist learning theories, Agile methodologies like Scrum, and the benefits and challenges of VR in education. Case studies illustrate successful applications of CADdrive in student projects and its impact on creativity and teamwork. Results highlight differences in task execution time, participant satisfaction, and agerelated learning variances across the three LEGO methods. The findings demonstrate the potential of VR to complement traditional educational tools, with notable improvements in motivation. The thesis concludes by discussing limitations, challenges, and directions for future research to further integrate VR and CADdrive in diverse educational contexts.
    Date of Award2024
    Original languageEnglish
    SupervisorChristian Zehetner (Supervisor)

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