This thesis explores the impact of binaural versus stereophonic audio on perceived immersion in real-time strategy (RTS) games. Drawing on theoretical models of immersion and dynamic sound design, a comparative analysis of existing RTS titles was conducted, followed by the implementation of a custom audio prototype within the game Obscura. A mixed-methods user study was used to evaluate the two audio systems. Quantitative results showed no significant difference in overall immersion between binaural and stereo audio. However, qualitative feedback indicated increased immersion with binaural audio, particularly in relation to multisensory perception and gameplay learning. The findings suggest that immersion in RTS games is primarily driven by functional and adaptive sound design rather than spatial realism. Furthermore, the study highlights the potential of binaural audio when integrated into a broader, responsive audio framework. This research contributes practical insights for game audio implementation and provides a methodological foundation for future studies on auditory immersion in games.
| Date of Award | 2025 |
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| Original language | German (Austria) |
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| Supervisor | Roland Keil (Supervisor) |
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Immersion durch Klang: Ein Vergleich binauraler und stereofoner Audiosysteme im Kontext von Echtzeit-Strategiespielen
Haas, M. (Author). 2025
Student thesis: Master's Thesis