Exhausted Avatars in Virtual Reality and the Proteus Effect

  • Brenden William Grace

    Student thesis: Master's Thesis

    Abstract

    It is known that through the Proteus Effect, the visual characteristics of Avatars in
    Virtual Reality programs can influence the behavior of users. Previous studies have
    shown that avatars with visible sweat decrease perceived exertion and increase perceived
    endurance when riding an exercise bike in VR. We sought to expand on these findings
    by making the sweaty avatars more visibly exhausted via heavy breathing animations
    as well as getting more quantitative measurements on users, rather than just their
    perceptions, in particular VO2 max. Thus, for this thesis we conducted a study to
    explore the effects that exhausted avatars have on performance during physical tasks. We
    found that embodying an exhausted avatar improves VO2 max and increased perceived
    exertion during low intensity exercise. Furthering understanding of the Proteus Effect
    could lead to more immersive and effective exergames and fitness applications.
    Date of Award2024
    Original languageEnglish (American)
    SupervisorMartin Kocur (Supervisor)

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