Designing Effective User Interfaces for VR-Based Remote Camera Operation

  • Florian Kreuzer

    Student thesis: Master's Thesis

    Abstract

    Remote camera operation is used in various fields, including film production, where
    controlling camera parameters and movement from a distance is often necessary. While
    teleoperation and surveillance have established methods, film and creative applications
    require more extensive user interfaces. Virtual Reality (VR) offers new possibilities for
    camera control by combining spatial input, hand tracking, and immersive environments.
    However, it is not yet clear which VR interaction methods are most effective for remote
    camera operation.
    This thesis explores the design and evaluation of VR user interfaces for remote camera operation. Three prototypes were developed. One using direct hand tracking with a
    virtual camera model, one mapping camera alignment to head movement (telepresence),
    and one using standard controller input similar to traditional games. All prototypes
    were implemented on the Meta Quest 3 and tested in a user study with 12 participants.
    The study measured learning time, task performance, tracking accuracy, workload, user
    experience, and cybersickness. Results show that head-tracking based control is most
    efficient for camera alignment, while controller input is preferred for parameter adjustments like zoom and recording. The findings provide practical guidance for designing
    VR interfaces for remote camera operation and suggest directions for future work, such
    as adding more camera parameters or secondary camera views.
    Date of Award2025
    Original languageEnglish (American)
    SupervisorChristoph Anthes (Supervisor) & Carmelo Macri (Supervisor)

    Studyprogram

    • Software Engineering

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