Data Analytics in 3D Space Utilising Mobile Touch-Based Interfaces

  • Markus Dalpiaz

    Student thesis: Master's Thesis

    Abstract

    Augmented Reality (AR) and Virtual Reality (VR) have established themselves as technologies which allow for new interaction and visualisation possibilities in a natural and
    familiar way. It is therefore not surprising that the interest of research into this technology is big. Data analytics is a field which can reap huge benefits by utilising these
    new technologies in terms of visualisations of not only typically desktop centric 2D data
    representation but also truely 3D visualisations with the added benefit of naturally inspect this data. Interaction possibilities however are rather lacking and are mostly only
    designed as a stopgap from the typical 2D interaction techniques into the 3D realm.
    These techniques are first and foremost designed to interact with 2D representations of
    data and can cause problems like bad precision, confusing gestures or appearances of
    fatigue like the gorilla arm effect.
    Further, the topic of collaboration has to be properly explored as well. Most projects
    place multiple users in the same environment, meaning they don’t mix realities between
    users, but rather put every user in the same reality. A proper AR setup requires a lot
    of space and an upfront investment, which not everybody can afford, making it hard to
    allow for collaborative work inside such an AR environment.
    Researchers like Mayer [May22] try to tackle the problem of interaction in 3D space
    by designing and implementing a which utilises a spatially aware tablet for interaction
    purposes. Based upon this prior work, a new prototype is developed with the added
    collaborative properties to allow for multiple users to collaborate on the same data but
    utilising different devices. The focus hereby lies on the collaborative aspect and how
    users in different environments can collaborate on a data analysis task.
    Firstly, related projects in the context of cross-device collaboration are researched and
    presented. The focus hereby lies on the way they use these different devices and how
    they utilise a mix of realities, based on the definition by Milgram et al. [Mil+94], to
    provide data visualisation and interaction. The knowledge gathered is used to create a
    design of an AR prototype which allows for the simultaneous viewing and manipulation of data with a secondary user utilising the open_iA software [Frö+19]. The design
    of the AR application mainly follows the groundwork by Mayer [May22]. Meaning the
    data manipulation capabilities defined by Mayer [May22] are used as the basic building
    blocks for not only data manipulation but also data creation.
    Date of Award2024
    Original languageEnglish (American)
    SupervisorChristoph Anthes (Supervisor)

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