Crafting in Videospielen: Untersuchung der Auswirkung von Crafting-Schwierigkeit auf das Kampfverhalten Spielender

  • Thomas Eduard Siegfried Förg

    Student thesis: Master's Thesis

    Abstract

    Crafting in videogames is a common game mechanic, especially in survival games. Since
    crafting is a process where players need to invest time, cognitive, physical or digital
    resources to craft a digital object, this thesis investigates the influence of crafting of
    weapons in video games on player behavior during combat scenarios.
    Previous work highlights that players attribute greater personal value to items they
    have crafted themselves, similar to how artisans perceive their work as therapeutic and
    rewarding. The study posits that the complexity and feasibility of the crafting process
    contribute to the perceived success and value of the crafted item, thus influencing player
    engagement.
    Little is known about how the complexity of crafting processes in video games influences player behavior, particularly in terms of combat strategies during encounters.
    Therefore, a conducted study with 24 participants aimed to investigate the impact of
    crafting complexity on the players’ combat behaviour. This is relevant because the
    results offer valuable information for game developers to enhance player experiences.
    A significant result was found between the complexity of weapon crafting and the
    proximity of players equipped with an axe to enemy robots during combat (p=0.04) with
    a Repeated Measures study design. Specifically, complex crafting processes resulted in
    players maintaining closer distances to opponents compared to simpler crafting. The
    same principal but the player equipped with a bow instead of an axe could not produce any significant result. This finding suggests that crafting complexity significantly
    impacts player engagement in combat situations. We conclude that a more complex
    crafting mechanic of a crafted weapon could contribute to a higher engagement in combat scenarios.
    Date of Award2024
    Original languageGerman (Austria)
    SupervisorMartin Kocur (Supervisor)

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