Where am I? Design Pointers for Enhanced Spatial Orientation in 3D Games

Christian Feichtinger, Michael Lankes

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

Ensuring that players can orient themselves within 3D game worlds is critical for maintaining immersion and enjoyment. While prior research has examined spatial cues—such as landmarks, boundaries, and color gradients—no unifying reference guide tailored to level designers currently exists. We synthesize insights from psychology, environmental psychology and human-computer interaction (HCI) to propose a structured set of visual cues that enhance spatial orientation (SO). Based on studies classifying cues by properties like geometric appearance and their interrelations, we provide practical pointers for player guidance across small and large environmental scales. Our approach bridges theoretical models of spatial knowledge—such as Lynch’s cognitive maps and Chan et al.’s landmark taxonomy—with actionable techniques for crafting navigable 3D spaces. By integrating design elements of different perspectives, designers can balance navigational clarity with opportunities for exploration. This work addresses the need for systematic, evidence-based guidance, while also laying groundwork for adaptive in-game assistance, inclusive design considerations, and deeper analytics in assessing SO across diverse game genres.
Original languageEnglish
Title of host publicationProceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025
EditorsJohanna Pirker, Fares Kayali, Katta Spiel, Sabine Harrer, Sabine Harrer, Ahmed Khalifa, Gabriella A.B. Barros
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400718564
ISBN (Print)9798400718564
DOIs
Publication statusPublished - 9 May 2025

Publication series

NameProceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025

Keywords

  • spatial orientation
  • wayfinding
  • visual cues
  • 3D level design
  • immersive navigation

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