Abstract
Currently we see the emergence of the first commercial
projector phones. Besides the standard use case of projecting media content, they are also promising as a platform for new types of mobile gaming. In this paper, we present a novel interaction concept for mobile projected gaming which leverages specifically a wall and the floor in the environment to provide a new type of semi-realistic augmented gaming. Moreover, we present a preliminary bowling game prototype.
Original language | English |
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Title of host publication | MobileHCI'12 - Companion Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services |
Publisher | ACM Press |
Pages | 119-124 |
Number of pages | 6 |
ISBN (Print) | 9781450311052 |
DOIs | |
Publication status | Published - 2012 |
Event | 14th ACM Conference on Human-Computer-Interaction with Mobile Devices and Services (MobileHCI 2012) - San Francisco, United States Duration: 21 Sept 2012 → 24 Sept 2012 http://mobilehci2012.org |
Publication series
Name | MobileHCI'12 - Companion Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services |
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Conference
Conference | 14th ACM Conference on Human-Computer-Interaction with Mobile Devices and Services (MobileHCI 2012) |
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Country/Territory | United States |
City | San Francisco |
Period | 21.09.2012 → 24.09.2012 |
Internet address |
Keywords
- Concept
- Gaming
- Mobile
- Projection
- Projector phone