Wall Play: A novel wall/floor interaction concept for mobile projected gaming

Patrick Hutflesz, Christian Winkler, Clemens Holzmann, Enrico Rukzio

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

3 Citations (Scopus)

Abstract

Currently we see the emergence of the first commercial projector phones. Besides the standard use case of projecting media content, they are also promising as a platform for new types of mobile gaming. In this paper, we present a novel interaction concept for mobile projected gaming which leverages specifically a wall and the floor in the environment to provide a new type of semi-realistic augmented gaming. Moreover, we present a preliminary bowling game prototype.
Original languageEnglish
Title of host publicationMobileHCI'12 - Companion Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services
PublisherACM Press
Pages119-124
Number of pages6
ISBN (Print)9781450311052
DOIs
Publication statusPublished - 2012
Event14th ACM Conference on Human-Computer-Interaction with Mobile Devices and Services (MobileHCI 2012) - San Francisco, United States
Duration: 21 Sept 201224 Sept 2012
http://mobilehci2012.org

Publication series

NameMobileHCI'12 - Companion Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services

Conference

Conference14th ACM Conference on Human-Computer-Interaction with Mobile Devices and Services (MobileHCI 2012)
Country/TerritoryUnited States
CitySan Francisco
Period21.09.201224.09.2012
Internet address

Keywords

  • Concept
  • Gaming
  • Mobile
  • Projection
  • Projector phone

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