Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game

Alexander Golombek, Michael Lankes, Jürgen Hagler

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

2 Citations (Scopus)


In this paper we present Vancouver Maneuver, a game for mobile devices using Augmented Reality software to create a cooperative board game experience. Utilizing principles from both digital and analogue board game design, a hybrid game design approach is proposed in order to identify applicable mechanics. By doing so we combine the physical and social aspects of co-located tabletop gaming with the computing power and aesthetics of digital games.

Original languageEnglish
Title of host publicationEntertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings
EditorsRainer Malaka, Günter Wallner, Hyun-Seung Yang, Helmut Hlavacs, Simone Kriglstein, Artur Lugmayr
Number of pages4
ISBN (Print)978-3-319-46099-4
Publication statusPublished - 2016
Event15th IFIP TC 14 International Conference - Vienna, Austria
Duration: 28 Sept 201630 Sept 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9926 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference15th IFIP TC 14 International Conference


  • Augmented reality
  • Board games
  • Co-located play


Dive into the research topics of 'Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game'. Together they form a unique fingerprint.

Cite this