Abstract

In this position paper we present how the sociological concept of f-formations describing informal, social encounters can be utilized to create novel ways of interaction along Milgram’s reality-virtuality continuum in co-located, collaborative
scenarios. After outlining the fundamental principles of f-formations and its current applications mainly in cross-deviceinteraction, we describe how this concept can be applied to cross-virtuality interactions by discussing an exemplary use case
for cross-virtuality analytics. We conclude by assessing the potential use of f-formations for cross-virtuality interaction if this concept is applied not only to the real environment, but also extended to entities at other locations of the reality-virtuality continuum.
Original languageEnglish
Title of host publicationAVI'22 Workshop Proceedings: "Enhancing Cross-reality Applications and User Experiences"
PublisherACM Press
Publication statusPublished - 6 Jun 2022
EventInternational Conference on Advanced Visual Interfaces - Villa Tuscolana Park Hotel, Frascati, Frascati, Rome, Italy
Duration: 6 Jun 202210 Jun 2022
https://dl.acm.org/doi/proceedings/10.1145/3531073

Conference

ConferenceInternational Conference on Advanced Visual Interfaces
Abbreviated titleAVI 2022
Country/TerritoryItaly
CityFrascati, Rome
Period06.06.202210.06.2022
Internet address

Keywords

  • cross-reality
  • cross-virtuality
  • f-formations
  • cross-reality collaboration

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