Abstract
In this work we describe the steps required to render scientific data for real-time immersive displays. First, the input data needs to be taken into account for further processing. As a second step, the data needs to be reduced without losing significant information in order to enable real-time interaction. Therefore, we describe different reduction techniques and discuss advantages and disadvantages of those. As a third step, the data is integrated in a framework that is able to render the information on different display technologies. We elaborate the general workflow on a geoscientific dataset that illustrates the temperature distribution of the Earth's mantle.
Original language | English |
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Title of host publication | Proceedings - 11th IEEE International Conference on eScience, eScience 2015 |
Publisher | IEEE |
Pages | 249-254 |
Number of pages | 6 |
ISBN (Electronic) | 9781467393256 |
DOIs | |
Publication status | Published - 22 Oct 2015 |
Event | International Conference on eScience 2015 - München, Germany Duration: 31 Aug 2015 → 4 Sept 2015 http://escience2015.mnm-team.org/ |
Publication series
Name | Proceedings - 11th IEEE International Conference on eScience, eScience 2015 |
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Conference
Conference | International Conference on eScience 2015 |
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Country/Territory | Germany |
City | München |
Period | 31.08.2015 → 04.09.2015 |
Internet address |