Trading design spaces: Exchanging ideas on physical design environments

Wendy Ju, Margot Brereton, Michael Haller, Amanda Parkes, Scott Klemmer, Brian Lee, Dan Rosenfeld

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing array of technologies to assist users in their creative endeavors. However, the integration of computing technologies into physical environments involves a new set of tools, technologies, principles and practices. In this panel, researchers working on the challenges of physical design support present their work through a walkthrough of their prototype work environments. Each environment will then be "remodeled" by a fellow researcher using his or her own approach, tools, and design philosophy. The goal of this session will be to explore the large variety of potential applications, tools, technologies, interfaces, and processes used by those working to augment the creative physical world.

Original languageEnglish
Title of host publicationExtended Abstracts on Human Factors in Computing Systems, CHI EA 2004
Pages1582-1583
Number of pages2
DOIs
Publication statusPublished - 2004
EventConference on Human Factors in Computing Systems, CHI EA 2004 - Vienna, Austria
Duration: 24 Apr 200429 Apr 2004

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceConference on Human Factors in Computing Systems, CHI EA 2004
CountryAustria
CityVienna
Period24.04.200429.04.2004

Keywords

  • Augmented reality
  • Design
  • Physical
  • Tangible
  • Usability
  • Work practice
  • Workspaces

Cite this