TY - GEN
T1 - Through the Lens of Goalification - A Survey on Personal Informatics and Persuasive Systems Research
AU - Schönböck, J.
AU - Retschitzegger, W.
AU - Schwinger, W.
AU - Pröll, Birgit
AU - Kapsammer, E.
AU - Hammerle, B.
AU - Graf, D.
AU - Lechner, M.
AU - Angster, C.
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - Goal setting acts as a mechanism for individuals to attain specific objectives, leading to an increase in task performance, engagement and, ultimately well-being. Currently, there is a variety of so-called goalification apps in different domains, from health to sustainability and productivity, supporting beyond simple tracking different phases of the goalification lifecycle, from goal planning to acting on appropriate tasks and analyzing the outcome. There is already a plethora of research in areas like personal informatics, persuasive systems, and goal setting theory, including several design space conceptualisations and system evaluations. This paper sheds light on these existing research efforts, by contributing a state of the art survey, for the first time from a goalification lifecycle point of view. In particular, both, existing design space conceptualizations and system evaluations are systematically compared to each other. On this basis, lessons learned are put forward, serving as a first step towards an overarching goalification evaluation framework which would allow a proper evaluation of existing goalification apps across several domains.
AB - Goal setting acts as a mechanism for individuals to attain specific objectives, leading to an increase in task performance, engagement and, ultimately well-being. Currently, there is a variety of so-called goalification apps in different domains, from health to sustainability and productivity, supporting beyond simple tracking different phases of the goalification lifecycle, from goal planning to acting on appropriate tasks and analyzing the outcome. There is already a plethora of research in areas like personal informatics, persuasive systems, and goal setting theory, including several design space conceptualisations and system evaluations. This paper sheds light on these existing research efforts, by contributing a state of the art survey, for the first time from a goalification lifecycle point of view. In particular, both, existing design space conceptualizations and system evaluations are systematically compared to each other. On this basis, lessons learned are put forward, serving as a first step towards an overarching goalification evaluation framework which would allow a proper evaluation of existing goalification apps across several domains.
KW - behavior change
KW - Goalification apps
KW - personal informatics
KW - persuasive systems
KW - self-awareness
UR - http://www.scopus.com/inward/record.url?scp=85187790159&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-54235-0_38
DO - 10.1007/978-3-031-54235-0_38
M3 - Conference contribution
AN - SCOPUS:85187790159
SN - 9783031542343
T3 - Lecture Notes in Networks and Systems
SP - 422
EP - 434
BT - Information Technology and Systems - ICITS 2024
A2 - Rocha, Alvaro
A2 - Diez, Jorge Hochstetter
A2 - Ferras, Carlos
A2 - Rebolledo, Mauricio Dieguez
PB - Springer
T2 - International Conference on Information Technology and Systems, ICITS 2024
Y2 - 24 January 2024 through 26 January 2024
ER -