The Virtual House of Medusa: Playful Co-located Virtual Archaeology

Research output: Chapter in Book/Report/Conference proceedingsConference contribution


In our submission we introduce a co-located virtual archaeology in-stallation for a museum context, called Virtual House of Medusa. It was devel-oped in collaboration with the Federal Monuments Authority Austria. The Virtual House of the Medusa illustrates several fragments of Roman wall paintings, which are archaeological artefacts that were found at Lorch near Enns in Upper Austria. The installation is conceptualized as a playful installation with multiple virtual workstations, including one VR player and up to four fellow co-players that are equipped with mobile devices. The players slip into the roles of archae-ologists and experience the fascination of their work through interacting with the virtual workstations. Furthermore, co-players and the VR player have the possi-bility to get in contact with each other via the devices provided by the installation. Our work deals with the issue that existing research projects and installations in virtual archaeology are mainly designed as a single user VR experience. We ar-gue that the interaction between the VR player, the co-players and the spectators has the potential to foster the feeling of being together in the game world, and adequately addresses the museum design space.
Original languageEnglish
Title of host publicationTagungsband FFH 2018
Number of pages8
Publication statusPublished - 2018
EventFFH 2018 - 12. Forschungsforum der österreichischen Fachhochschulen - Salzburg, Austria
Duration: 4 Apr 20185 Apr 2018


ConferenceFFH 2018 - 12. Forschungsforum der österreichischen Fachhochschulen
Internet address


  • Virtual Archaeology
  • Co-located Play
  • Asymmetric Player Roles


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