The Mood Game-How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom

David Halbhuber, Jakob Fehle, Alexander Kalus, Konstantin Seitz, Martin Kocur, Thomas Schmidt, Christian Wolff

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

12 Citations (Scopus)

Fingerprint

Dive into the research topics of 'The Mood Game-How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom'. Together they form a unique fingerprint.

Keyphrases

Computer Science