The edutain@grid project

Thomas Fahringer, Christoph Anthes, Alexis Arragon, Arton Lipaj, Jens Müller-Iden, Christopher Rawlings, Radu Prodan, Mike Surridge

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

18 Citations (Scopus)

Abstract

edutain@grid is an exciting and ground breaking new project making use of Grid technology. The project will identify and define a new class of applications that are highly significant for Grid computing but have not been studied in the past, which we characterise as Real-Time Online Interactive Applications (ROIA). The distinctive features that make ROIA unique include large user concurrency to a single application instance, ad-hoc connections, competition-oriented Virtual Organisations, real-time interactive response, dynamically changing control and data application flows whilst maintaining high Quality of Service (QoS), user friendly security, and novel Business-to-Consumer market models. In order to meet these challenges, the project team will develop a new middleware layer that will allow ROIA to exploit Grid computing and validate the system using two pilot applications from online gaming and e-learning domains.

Original languageEnglish
Title of host publicationGrid Economics and Business Models - 4th International Workshop, GECON 2007, Proceedings
PublisherSpringer Verlag
Pages182-187
Number of pages6
ISBN (Print)9783540744283
DOIs
Publication statusPublished - 2007
Externally publishedYes
Event4th International Workshop on Grid Economics and Business Models, GECON 2007 - Rennes, France
Duration: 28 Aug 200728 Aug 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4685 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Workshop on Grid Economics and Business Models, GECON 2007
CountryFrance
CityRennes
Period28.08.200728.08.2007

Keywords

  • Business models
  • E-learning
  • Grid computing
  • Online games
  • Quality of service
  • Real-time online interactive applications
  • Scalability
  • Service level agreement

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