The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality.

Martin Kocur, Manuel Mayer, Amelie Karber, Miriam Witte, Niels Henze, Johanna Bogon

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

2 Citations (Scopus)

Abstract

Virtual reality (VR) allows to embody avatars - the digital self-representation of the user. An avatar's appearance can change users' perception and behavior - a phenomenon known as the Proteus effect. Previous work found that athletic avatars can reduce heart rate and perceived exertion during physical effort. Although these findings are promising to create more effective VR exercises, they have not been replicated yet. Hence, the reliability and consistency of such effects is unknown. Therefore, we conducted a study with 32 participants to investigate physiological and perceptual effects of athletic avatars while cycling in VR following a standardized exercise protocol. We could not find effects of the avatars' athletic appearance on heart rate, perceived exertion, and imagined velocity. Our findings indicate that athletic avatars do not necessarily affect users during physical exertion. We discuss potential factors that can cause the Proteus effect fail to occur.

Original languageEnglish (American)
Title of host publicationProceedings of MUM 2023 - The 22nd International Conference on Mobile and Ubiquitous Multimedia
EditorsFlorian Michahelles, Pascal Knierim, Jonna Hakkila
Pages360-370
Number of pages11
ISBN (Electronic)9798400709210
DOIs
Publication statusPublished - 3 Dec 2023

Publication series

NameACM International Conference Proceeding Series
PublisherACM

Keywords

  • Proteus effect
  • avatars
  • body ownership
  • cycling
  • physical performance
  • virtual reality

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