TY - GEN
T1 - Tangible interaction for simple 3D interaction tasks
T2 - 2nd International Conference on Computer-Human Interaction Research and Applications, CHIRA 2018
AU - Augstein, Mirjam
AU - Neumayr, Thomas
AU - Vrecer, Stephan
AU - Kurschl, Werner
AU - Altmann, Josef
N1 - Publisher Copyright:
Copyright © 2018 by SCITEPRESS - Science and Technology Publications, Lda. All rights reserved
PY - 2018
Y1 - 2018
N2 - Although recently, touch-based input with a reduced amount of haptic guidance gained popularity, traditional tangible input devices like mice or joysticks are still indispensable of everyday human-computer interaction. Most traditional tangible devices are implemented in so-called device-in-hand settings. There, the user's hand grabs the device and the device-hand system is then moved to trigger an input activity. Thus, the user's hand posture usually stays relatively stable. Hand-in-device approaches are an alternative form of tangible interaction settings where the user's hand moves within a tangible device. Such a setting differs considerably as i) the user's hand posture is more flexible, and ii) the device itself is stable while the interacting hand moves. This paper describes a comparative study on users' interaction performance with device-in-hand and hand-in-device settings for simple 3D interaction tasks. Further, it contributes to the body of knowledge on favourable interaction directions (left or right).
AB - Although recently, touch-based input with a reduced amount of haptic guidance gained popularity, traditional tangible input devices like mice or joysticks are still indispensable of everyday human-computer interaction. Most traditional tangible devices are implemented in so-called device-in-hand settings. There, the user's hand grabs the device and the device-hand system is then moved to trigger an input activity. Thus, the user's hand posture usually stays relatively stable. Hand-in-device approaches are an alternative form of tangible interaction settings where the user's hand moves within a tangible device. Such a setting differs considerably as i) the user's hand posture is more flexible, and ii) the device itself is stable while the interacting hand moves. This paper describes a comparative study on users' interaction performance with device-in-hand and hand-in-device settings for simple 3D interaction tasks. Further, it contributes to the body of knowledge on favourable interaction directions (left or right).
KW - Device-in-Hand Interaction
KW - Hand-in-Device Interaction
KW - Interaction Directions
KW - Tangible Interaction
UR - http://www.scopus.com/inward/record.url?scp=85059040702&partnerID=8YFLogxK
U2 - 10.5220/0006883300230033
DO - 10.5220/0006883300230033
M3 - Conference contribution
T3 - CHIRA 2018 - Proceedings of the 2nd International Conference on Computer-Human Interaction Research and Applications
SP - 23
EP - 33
BT - CHIRA 2018 - Proceedings of the 2nd International Conference on Computer-Human Interaction Research and Applications
A2 - da Silva, Hugo Placido
A2 - Constantine, Larry
A2 - Escalona, Maria Jose
A2 - Ramirez, Andres Jimenez
A2 - Helfert, Markus
PB - SciTePress
Y2 - 19 September 2018 through 21 September 2018
ER -