Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

7 Citations (Scopus)

Abstract

Gaze input in the context of games proves to be an interesting and challenging field. One research area is the integration of gaze interaction into the game interface (diegetic/virtual approach) and its effects on players. In order to address this issue we conducted an experimental study consisting of two game prototypes with two variants (2D platformer/3D exploration game) focusing on presence. Results show that the game genre has a strong influence on the perceived spatial presence. The type of interface (diegetic/virtual - the players' current gaze position) plays only a minor role. However, some effects can be identified: although an explicit gaze visualization may have a negative impact, the visualization is ignored by the subjects after some playtime. Furthermore, players interpret the interface sot that it matches their perceiption of the game world.

Original languageEnglish
Title of host publicationDiGRA 2015
Number of pages16
Publication statusPublished - 2015
EventDiGRA 2015 - Lüneburg, Germany
Duration: 14 May 201517 May 2015

Conference

ConferenceDiGRA 2015
Country/TerritoryGermany
CityLüneburg
Period14.05.201517.05.2015

Keywords

  • Eye tracking
  • Game interfaces
  • Gaze-based interaction
  • Presence

Fingerprint

Dive into the research topics of 'Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games'. Together they form a unique fingerprint.

Cite this