Abstract
Future teleconferencing may enhance communication between remote people by supporting non-verbal communication within an unconstrained space where people can move around and share the manipulation of artefacts. By linking walk-in displays with a Collaborative Virtual Environment (CVE) platform we are able to physically situate a distributed team in a spatially organised social and information context. We have found this to demonstrate unprecedented naturalness in the use of space and body during non-verbal communication and interaction with objects. However, relatively little is known about how people interact through this technology, especially while sharing the manipulation of objects. We observed people engaged in such a task while geographically separated across national boundaries. Our analysis is organised into collaborative scenarios, that each requires a distinct balance of social human communication with consistent shared manipulation of objects. Observational results suggest that walk-in displays do not suffer from some of the important drawbacks of other displays. Previous trials have shown that supporting natural non-verbal communication, along with responsive and consistent shared object manipulation, is hard to achieve. To better understand this problem, we take a close look at how the scenario impacts on the characteristics of event traffic. We conclude by suggesting how various strategies might reduce the consistency problem for particular scenarios.
Original language | English |
---|---|
Pages | 81-88 |
Number of pages | 8 |
DOIs | |
Publication status | Published - 2004 |
Externally published | Yes |
Event | 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 - Hong Kong, China, Hong Kong Duration: 10 Nov 2004 → 12 Nov 2004 |
Conference
Conference | 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 |
---|---|
Country/Territory | Hong Kong |
City | Hong Kong, China |
Period | 10.11.2004 → 12.11.2004 |
Keywords
- Consistency control
- CVE
- Event traffic
- Human interaction