State of the art of virtual reality technology

Christoph Anthes, Ruben Garcia, Markus Wiedemann, Dieter Kranzlmüller

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

316 Citations (Scopus)

Abstract

In the past three years, the so-called second wave of Virtual Reality (VR) has brought us a vast amount of new displays and input devices. Not only new hardware has entered the consumer market providing affordable pricing models but also completely new technologies are being designed and developed. Additionally new concepts for handling existing problems on the hardware and software side of the VR technology are constantly being introduced. This software and hardware development is mainly lead by enthusiasts interested in the domain of VR opposed to the established scientific community, which already partially makes use of the newly available technology. Besides Head-Mounted Displays (HMDs), either cable-based or mobile, other devices like haptics devices, controllers, vests, omnidirectional treadmills, tracking technologies, as well as optical scanners for gesture-based interaction are gaining importance in the field of commodity VR. Most of these technologies are already precise and robust enough to be used for professional operation and scientific experiments. The topics discussed are the common issues with the new technologies including the approaches to solve them as for example motion-to-photon latency, barrel distortion, and low-persistence displays. Additionally an in-depth analysis of the available solutions expected to hit the market is provided. A taxonomy categorising the current developments with the chosen implementation approaches will be given. The paper analyses the state of technological advancements in the field and provides an extensive overview on the current development considering the upcoming devices and the advancements from the software side.

Original languageEnglish
Title of host publication2016 IEEE Aerospace Conference, AERO 2016
PublisherIEEE
ISBN (Electronic)9781467376761
DOIs
Publication statusPublished - 27 Jun 2016
EventIEEE Aerospace Conference - Big Sky, Montana, United States
Duration: 5 Mar 201612 Mar 2016
https://www.aeroconf.org/

Publication series

NameIEEE Aerospace Conference Proceedings
Volume2016-June
ISSN (Print)1095-323X

Conference

ConferenceIEEE Aerospace Conference
Country/TerritoryUnited States
CityBig Sky, Montana
Period05.03.201612.03.2016
Internet address

Fingerprint

Dive into the research topics of 'State of the art of virtual reality technology'. Together they form a unique fingerprint.

Cite this