Keyphrases
Gamification
100%
User Motivation
100%
Stakeholder Reactions
100%
Stakeholder Engagement
100%
Gamified
66%
Behavioral Engagement
50%
Stakeholder Relationships
50%
Motivation
33%
Stakeholder Participation
33%
Gamer Types
33%
Digital Space
16%
Business Stakeholders
16%
Mobile Services
16%
Regression Analysis
16%
Active Users
16%
Design Methodology
16%
Reliability Validity
16%
Specific Types
16%
Online Survey
16%
Psychological Engagement
16%
Facebook
16%
Social Networks
16%
Gamers
16%
Human-driven
16%
Behavioral Aspects
16%
Mobile Application
16%
Digital Media
16%
Information Seeking
16%
Twitter
16%
Relationship Research
16%
Door Opener
16%
Small Sample Size
16%
Gamified Apps
16%
Network Form
16%
Player Motivation
16%
Informational Value
16%
App Usage
16%
Gamified Applications
16%
Construction Stakeholders
16%
Sampling Approach
16%
Two-way Symmetrical Communication
16%
Stakeholder Motivation
16%
Non-rational
16%
Psychological Antecedents
16%
Gamer Motivation
16%
Social Sciences
Psychology
100%
Gamification
100%
Stakeholder Engagement
100%
Emotions
16%
Online Survey
16%
Facebook
16%
Variance
16%
Digital Media
16%
Information Seeking
16%
Mobile App
16%
Social Network
16%
Computer Science
Gamification
100%
Behavioral Engagement
60%
Practical Implication
20%
Online Survey
20%
Facebook
20%
Mobile App
20%
mobile service
20%
Social Implication
20%
Small Sample Size
20%
Sampling Approach
20%
Informational Value
20%
Social Network
20%
Psychology
Gamification
100%
Psychology
100%
Facebook
20%
Information Seeking
20%
Digital Media
20%
Multiple Regression Analysis
20%