TY - GEN
T1 - Social Gaze in Minimalist Games
AU - Lankes, Michael
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/11/2
Y1 - 2020/11/2
N2 - Social gaze-based interactions in games form a timely field of research as they can enrich communicative acts within the game world. Apart from portraying gaze via realistic-looking characters, we deem that these aspects could also be applied to non-anthropomorphic characters found in so-called minimalist games. These games use simple mechanics and an abstract art style to convey deep and meaningful experiences. The paper examines concepts of social gaze in minimalist games via a comparative study that focuses on the players' perceived quality of social interaction towards abstract non-player characters. By creating a game made up of three levels, it is aimed to uncover differences between the inclusion and exclusion of gaze-aware characters. The results show that the integration of gaze-based social interactions led to a positive social experience among players. Social gaze in this context is not superfluous but adds a crucial element in the interpretation of game objects: Players in the gaze condition tended to see the abstract entities as characters instead of lifeless game objects.
AB - Social gaze-based interactions in games form a timely field of research as they can enrich communicative acts within the game world. Apart from portraying gaze via realistic-looking characters, we deem that these aspects could also be applied to non-anthropomorphic characters found in so-called minimalist games. These games use simple mechanics and an abstract art style to convey deep and meaningful experiences. The paper examines concepts of social gaze in minimalist games via a comparative study that focuses on the players' perceived quality of social interaction towards abstract non-player characters. By creating a game made up of three levels, it is aimed to uncover differences between the inclusion and exclusion of gaze-aware characters. The results show that the integration of gaze-based social interactions led to a positive social experience among players. Social gaze in this context is not superfluous but adds a crucial element in the interpretation of game objects: Players in the gaze condition tended to see the abstract entities as characters instead of lifeless game objects.
KW - gaze-based interaction
KW - minimalist games
KW - social gaze
UR - http://www.scopus.com/inward/record.url?scp=85097509180&partnerID=8YFLogxK
U2 - 10.1145/3410404.3414265
DO - 10.1145/3410404.3414265
M3 - Conference contribution
AN - SCOPUS:85097509180
T3 - CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
SP - 450
EP - 460
BT - CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery, Inc
T2 - 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
Y2 - 2 November 2020 through 4 November 2020
ER -