TY - GEN
T1 - Simulation-based business game for teaching methods in logistics and production
AU - Hübl, Alexander
AU - Fischer, Gudrun
PY - 2017/6/28
Y1 - 2017/6/28
N2 - Uncertainty in planning tasks such as processing times, set-up times, customer required lead times, due dates, time to failure, time to repair and the complexity in terms of product variety, outsourcing, short lead times, low inventory levels, low costs and high utilization are major hurdles for planning logistics and production processes. This paper introduces a simulation-based business game for methods in planning logistics and production processes. Basic methods such as material requirement planning (MRP), Constant work in progress (Conwip), Kanban, reorder policies, dispatching rules, basic demand forecasting methods and master production schedule (MPS) are implemented in the game. Due to the generic environment additional methods can be implemented efficiently. The midterm planning concept sales and operations planning (S&OP) is implemented as well, where the gamers have to act as managers responsible for purchasing, production, sales and finance. Their target is to identify sales and production volumes for the next planning periods.
AB - Uncertainty in planning tasks such as processing times, set-up times, customer required lead times, due dates, time to failure, time to repair and the complexity in terms of product variety, outsourcing, short lead times, low inventory levels, low costs and high utilization are major hurdles for planning logistics and production processes. This paper introduces a simulation-based business game for methods in planning logistics and production processes. Basic methods such as material requirement planning (MRP), Constant work in progress (Conwip), Kanban, reorder policies, dispatching rules, basic demand forecasting methods and master production schedule (MPS) are implemented in the game. Due to the generic environment additional methods can be implemented efficiently. The midterm planning concept sales and operations planning (S&OP) is implemented as well, where the gamers have to act as managers responsible for purchasing, production, sales and finance. Their target is to identify sales and production volumes for the next planning periods.
UR - http://www.scopus.com/inward/record.url?scp=85044517211&partnerID=8YFLogxK
U2 - 10.1109/WSC.2017.8248129
DO - 10.1109/WSC.2017.8248129
M3 - Conference contribution
T3 - Proceedings - Winter Simulation Conference
SP - 4228
EP - 4239
BT - 2017 Winter Simulation Conference, WSC 2017
A2 - Chan, Victor
T2 - 2017 Winter Simulation Conference
Y2 - 3 December 2017 through 6 December 2017
ER -