ShoeSoleSense: Demonstrating a wearable foot interface for locomotion in virtual environments

Denys J.C. Matthies, Christoph Anthes, Franz Müller, Dieter Kranzlmüller

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

3 Citations (Scopus)

Abstract

User input in a virtual environment (VE) is usually accomplished through simple finger interactions, such as walking in a 3D scene by pressing a button. These interactions are not very suitable for movement in VE. Moving through scenes such as a safety training applications by walking-in-place while forgoing hand or finger input for other purposes enables a more realistic feeling. Already existing solutions, such as multidirectional treadmills, are still expensive and need additional fixation of the body. Others, like using external tracking that are usually accomplished by using statically installed cameras in CAVE-like-installations, also have limitations in terms of occlusion. The built prototype - an insole - directly measures the pressure under the feet and hence enables a detection of movements, which is wirelessly forwarded to the scene manager server.

Original languageEnglish
Title of host publicationCHI EA 2014
Subtitle of host publicationOne of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages183
Number of pages1
ISBN (Print)9781450324748
DOIs
Publication statusPublished - 2014
Externally publishedYes
Event32nd Annual ACM Conference on Human Factors in Computing Systems, CHI EA 2014 - Toronto, ON, Canada
Duration: 26 Apr 20141 May 2014

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference32nd Annual ACM Conference on Human Factors in Computing Systems, CHI EA 2014
CountryCanada
CityToronto, ON
Period26.04.201401.05.2014

Keywords

  • Eyes-free
  • Foot interface
  • Hands-free
  • Locomotion interface
  • Virtual reality
  • Wearable computing

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