Sailing through Signs: Attention Guidance towards Texts in Virtual Reality

Philipp Asteriou, Leopold Boess, Laura Jirawa, Chiara Gulino, Philipp Guggenberger, Michael Lankes

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

Virtual reality (VR) devices have technically matured during the last few years. Apart from offering better resolutions and a wider field of view, these devices provide novel interaction forms that resemble real-world interactions. Players can explore the virtual environment and manipulate objects to reach game goals. Frequently, players need to be informed about what to do next or how a particular objective could be achieved. This is often done via texts placed in the virtual environment. However, these texts are frequently overlooked or ignored, resulting in player frustration due to a lack of guidance. This paper investigates various design strategies to guide the player's attention to pay attention to the text in a virtual environment. To achieve this, we set up a comparative study to evaluate four different types of attention guidance. Results revealed that players prefer some guidance forms in particular.

Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023
EditorsPhil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450398565
DOIs
Publication statusPublished - 12 Apr 2023
Event18th International Conference on the Foundations of Digital Games, FDG 2023 - Lisbon, Portugal
Duration: 11 Apr 202314 Apr 2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference18th International Conference on the Foundations of Digital Games, FDG 2023
Country/TerritoryPortugal
CityLisbon
Period11.04.202314.04.2023

Keywords

  • Attention Guidance
  • multiple cue types
  • text-focused
  • Virtual Reality

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