@inproceedings{8d5ccef5378245b0905eeb5b4b15ab1b,
title = "Sailing through Signs: Attention Guidance towards Texts in Virtual Reality",
abstract = "Virtual reality (VR) devices have technically matured during the last few years. Apart from offering better resolutions and a wider field of view, these devices provide novel interaction forms that resemble real-world interactions. Players can explore the virtual environment and manipulate objects to reach game goals. Frequently, players need to be informed about what to do next or how a particular objective could be achieved. This is often done via texts placed in the virtual environment. However, these texts are frequently overlooked or ignored, resulting in player frustration due to a lack of guidance. This paper investigates various design strategies to guide the player's attention to pay attention to the text in a virtual environment. To achieve this, we set up a comparative study to evaluate four different types of attention guidance. Results revealed that players prefer some guidance forms in particular.",
keywords = "Attention Guidance, multiple cue types, text-focused, Virtual Reality",
author = "Philipp Asteriou and Leopold Boess and Laura Jirawa and Chiara Gulino and Philipp Guggenberger and Michael Lankes",
note = "Publisher Copyright: {\textcopyright} 2023 ACM.; 18th International Conference on the Foundations of Digital Games, FDG 2023 ; Conference date: 11-04-2023 Through 14-04-2023",
year = "2023",
month = apr,
day = "12",
doi = "10.1145/3582437.3587186",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
editor = "Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstrom",
booktitle = "Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023",
}