Real-time painterly rendering for MR applications

Michael Haller, Daniel Sperl

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

14 Citations (Scopus)

Abstract

In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which are organized as 3d particles to achieve frame-to-frame coherence. Reference pictures are used to compute the properties of each stroke. The presented technique is based on B. J. Meier's "Painterly Rendering for Animation". We modified the algorithm of Meier for real-time AR/MR environments by extensively using modern 3d hardware. Vertex and pixel shaders allow both the rendering of thousands of brush strokes per frame and the correct application of their properties. Direct rendering to textures allows rapid generation of reference pictures and assures great flexibility, since arbitrary rendering systems can be combined (e. g. painterly rendering of toon shaded objects, etc.).

Original languageEnglish
Title of host publicationProceedings GRAPHITE 2004 - 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia
PublisherAssociation for Computing Machinery (ACM)
Pages30-38
Number of pages9
ISBN (Print)1581138849, 9781581138849
DOIs
Publication statusPublished - 2004
EventProceedings GRAPHITE 2004 - 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia - Singapore, Singapore
Duration: 15 Jun 200418 Jun 2004

Publication series

NameProceedings GRAPHITE 2004 - 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia

Conference

ConferenceProceedings GRAPHITE 2004 - 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia
Country/TerritorySingapore
CitySingapore
Period15.06.200418.06.2004

Keywords

  • Augmented Reality
  • Mixed Reality
  • Non-Photorealistic Rendering
  • Painterly Rendering

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