TY - GEN
T1 - Real or unreal? An evaluation setting for emotional characters using unreal technology
AU - Eckschlager, Manfred
AU - Lankes, Michael
AU - Bernhaupt, Regina
PY - 2005
Y1 - 2005
N2 - This paper sketches a setup to perform user experience tests on game characters which act emotionally based on their personality and situation. The test setting is primarily designed to benchmark Nemesys, a system designed to elicit emotions based on an artificial neural network that is able to learn six basic emotional states. Nemesys is based on models drawn from the state of the art in modeling emotions in the field of psychology and also includes the Five-Factor Model of Personality to represent different personalities.The test and application scenario employs the commercial 3D game engine from Unreal Tournament 2003, a stereoscopic projecting of the scene and biofeedback measurements of the affective state of the player.
AB - This paper sketches a setup to perform user experience tests on game characters which act emotionally based on their personality and situation. The test setting is primarily designed to benchmark Nemesys, a system designed to elicit emotions based on an artificial neural network that is able to learn six basic emotional states. Nemesys is based on models drawn from the state of the art in modeling emotions in the field of psychology and also includes the Five-Factor Model of Personality to represent different personalities.The test and application scenario employs the commercial 3D game engine from Unreal Tournament 2003, a stereoscopic projecting of the scene and biofeedback measurements of the affective state of the player.
KW - agent
KW - emotion
KW - games
KW - intelligent interaction
KW - user experience
UR - http://www.scopus.com/inward/record.url?scp=77953511592&partnerID=8YFLogxK
U2 - 10.1145/1178477.1178556
DO - 10.1145/1178477.1178556
M3 - Conference contribution
AN - SCOPUS:77953511592
SN - 1595931104
SN - 9781595931108
T3 - ACM International Conference Proceeding Series
SP - 375
EP - 376
BT - Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
T2 - 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Y2 - 15 June 2005 through 17 June 2005
ER -