Real or unreal? An evaluation setting for emotional characters using unreal technology

Manfred Eckschlager, Michael Lankes, Regina Bernhaupt

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

4 Citations (Scopus)

Abstract

This paper sketches a setup to perform user experience tests on game characters which act emotionally based on their personality and situation. The test setting is primarily designed to benchmark Nemesys, a system designed to elicit emotions based on an artificial neural network that is able to learn six basic emotional states. Nemesys is based on models drawn from the state of the art in modeling emotions in the field of psychology and also includes the Five-Factor Model of Personality to represent different personalities.The test and application scenario employs the commercial 3D game engine from Unreal Tournament 2003, a stereoscopic projecting of the scene and biofeedback measurements of the affective state of the player.

Original languageEnglish
Title of host publicationProceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Pages375-376
Number of pages2
DOIs
Publication statusPublished - 2005
Externally publishedYes
Event2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, Spain
Duration: 15 Jun 200517 Jun 2005

Publication series

NameACM International Conference Proceeding Series
Volume265

Conference

Conference2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Country/TerritorySpain
CityValencia
Period15.06.200517.06.2005

Keywords

  • agent
  • emotion
  • games
  • intelligent interaction
  • user experience

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