Abstract
In order to use external knowledge sources for innovation activities in organizations, recently Crowdsourcing platforms have been increasingly suggested and used. Critical success factors for such platforms include user mo-tivation and participation, however the effect of those factors is still little under-stood. The aim of this paper is to analyze the extent to which selected Crowdsourcing platforms consider motivating and incentive factors from a hu-man computer interaction perspective. Motivated by Malone’s principles for designing enjoyable user interfaces we employed this framework as reference to conduct a participatory heuristic evaluation. The results of this paper demonstrate that there are several areas of improvement. At present intrinsically motivating factors in regard to the user interface are only addressed to a limited extent.
Original language | English |
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Title of host publication | HCI in Business - First International Conference, HCIB 2014, Held as Part of HCI International 2014, Proceedings |
Publisher | Springer |
Pages | 585-596 |
Number of pages | 12 |
ISBN (Print) | 9783319072920 |
DOIs | |
Publication status | Published - 2014 |
Event | HCI International 2014 - Heraklion, Crete, Greece Duration: 22 Jun 2014 → 27 Jun 2014 http://www.hcii2014.org/ |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 8527 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | HCI International 2014 |
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Country/Territory | Greece |
City | Heraklion, Crete |
Period | 22.06.2014 → 27.06.2014 |
Internet address |
Keywords
- crowdsourcing
- gamification
- human computer interaction
- motivation
- open innovation