Pocket6: A 6DoF controller based on a simple smartphone application

Teo Babic, Harald Reiterer, Michael Haller

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

11 Citations (Scopus)

Abstract

We propose, implement and evaluate the use of a smartphone application for real-time six-degrees-of-freedom user input. We show that our app-based approach achieves high accuracy and goes head-to-head with expensive externally tracked controllers. The strength of our application is that it is simple to implement and is highly accessible ' requiring only an of-the-shelf smartphone, without any external trackers, markers, or wearables. Due to its inside-out tracking and its automatic remapping algorithm, users can comfortably perform subtle 3D inputs everywhere (world-scale), without any spatial or postural limitations. For example, they can interact while standing, sitting or while having their hands down by their sides. Finally, we also show its use in a wide range of applications for 2D and 3D object manipulation, thereby demonstrating its suitability for diverse real-world scenarios.

Original languageEnglish
Title of host publicationSUI 2018 - Proceedings of the Symposium on Spatial User Interaction
PublisherAssociation for Computing Machinery, Inc
Pages2-10
Number of pages9
ISBN (Electronic)9781450357081
DOIs
Publication statusPublished - 13 Oct 2018
Event6th ACM Symposium on Spatial User Interaction, SUI 2018 - Berlin, Germany
Duration: 13 Oct 201814 Oct 2018

Publication series

NameSUI 2018 - Proceedings of the Symposium on Spatial User Interaction

Conference

Conference6th ACM Symposium on Spatial User Interaction, SUI 2018
CountryGermany
CityBerlin
Period13.10.201814.10.2018

Keywords

  • 3D interaction
  • 6DoF input
  • Augmented reality
  • Smartphone

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