Skip to main navigation Skip to search Skip to main content

Playful First Steps: Virtual Reality and Gamification to Ease Employee Onboarding

  • Josef Wolfartsberger*
  • , Martina Maurer
  • , Tanja Zigart
  • , Felix Stürzl
  • , Felix Aigner
  • , Sebastian Schlund
  • , Sabrina R. Sorko
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingsChapterpeer-review

Abstract

Effective onboarding of new employees ensures efficient integration, productivity, and retention. The user study presented in this paper explores the potential of Virtual Reality (VR) to support learning and skill development in onboarding processes, addressing a gap where traditional approaches might lack VR’s immersive and engaging attributes, potentially limiting knowledge retention and transfer. While VR's benefits in educational and training scenarios are known, direct comparisons between VR and conventional onboarding methods in industrial settings remain sparse. In response, we compared a VR-based onboarding prototype to a traditional tutor-led approach to ascertain its effectiveness. In this study, 46 new employees were divided into two groups. The experimental group underwent VR onboarding, while the control group experienced the traditional method. The results show that the control group achieved a higher overall learning success than the experimental group. On the other hand, VR onboarding was rated as more entertaining, and participants said they would be more likely to recommend it to others. Our findings suggest that incorporating VR, especially with preliminary hardware training, can lead to enhanced onboarding processes and more openness to XR technology integration within companies. Considering these findings, harnessing VR for engaging and impactful onboarding experiences could signify a transformative shift in how companies train and integrate their workforce, indicating a future where immersive technologies play a central role in education and professional development.
Original languageEnglish
Title of host publicationLecture Notes in Educational Technology
PublisherSpringer
Pages19-39
Number of pages21
DOIs
Publication statusPublished - 2026

Publication series

NameLecture Notes in Educational Technology
VolumePart F1288
ISSN (Print)2196-4963
ISSN (Electronic)2196-4971

Keywords

  • Evaluation
  • Gamification
  • Onboarding
  • Training
  • User study
  • Virtual reality

Fingerprint

Dive into the research topics of 'Playful First Steps: Virtual Reality and Gamification to Ease Employee Onboarding'. Together they form a unique fingerprint.

Cite this