Physically-based interaction for networked virtual environments

Christoph Anthes, Roland Landertshamer, Jens Volkert

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

Physics engines are gaining importance in the area of computer games to create better visual experiences. In the context of networked Virtual Reality (VR) applications they can be useful to provide new interaction possibilities. This paper will provide an introduction into the area of physics simulation and the use of it to create more realistic and interactive multi-user virtual worlds. Examples for the usefulness of such physics engines can be found in a variety of training applications.

Original languageEnglish
Title of host publicationComputational Science - ICCS 2007 - 7th International Conference, Proceedings
PublisherSpringer
Pages776-783
Number of pages8
EditionPART 2
ISBN (Print)9783540725855
DOIs
Publication statusPublished - 2007
Externally publishedYes
Event7th International Conference on Computational Science, ICCS 2007 - Beijing, China
Duration: 27 May 200730 May 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume4488 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference7th International Conference on Computational Science, ICCS 2007
Country/TerritoryChina
CityBeijing
Period27.05.200730.05.2007

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