Photorealism or/and non-photorealism in Augmented Reality

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30 Citations (Scopus)

Abstract

Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump mapped surfaces and other photorealistic rendering techniques. On the other hand, non-photorealistic rendering became popular as well, because of its artistic merits. An integration in an AR environment is the logical consequence. In this paper we present an AR framework that uses photorealistic rendering as well as non-photorealistic rendering techniques. The prototypes based on these techniques show the advantages and disadvantages of both technologies in combination with Augmented Reality.

Original languageEnglish
Title of host publicationProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
PublisherAssociation for Computing Machinery (ACM)
Pages189-196
Number of pages8
ISBN (Print)1581138849, 9781581138849
DOIs
Publication statusPublished - 2004
EventProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry - , Singapore
Duration: 16 Jun 200418 Jun 2004

Publication series

NameProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry

Conference

ConferenceProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
CountrySingapore
Period16.06.200418.06.2004

Keywords

  • Augmented Reality
  • Non-Photorealisic rendering
  • Photorealistic rendering

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