TY - GEN
T1 - Photorealism or/and non-photorealism in Augmented Reality
AU - Haller, Michael
PY - 2004
Y1 - 2004
N2 - Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump mapped surfaces and other photorealistic rendering techniques. On the other hand, non-photorealistic rendering became popular as well, because of its artistic merits. An integration in an AR environment is the logical consequence. In this paper we present an AR framework that uses photorealistic rendering as well as non-photorealistic rendering techniques. The prototypes based on these techniques show the advantages and disadvantages of both technologies in combination with Augmented Reality.
AB - Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump mapped surfaces and other photorealistic rendering techniques. On the other hand, non-photorealistic rendering became popular as well, because of its artistic merits. An integration in an AR environment is the logical consequence. In this paper we present an AR framework that uses photorealistic rendering as well as non-photorealistic rendering techniques. The prototypes based on these techniques show the advantages and disadvantages of both technologies in combination with Augmented Reality.
KW - Augmented Reality
KW - Non-Photorealisic rendering
KW - Photorealistic rendering
UR - http://www.scopus.com/inward/record.url?scp=10044276994&partnerID=8YFLogxK
U2 - 10.1145/1044588.1044627
DO - 10.1145/1044588.1044627
M3 - Conference contribution
AN - SCOPUS:10044276994
SN - 1581138849
SN - 9781581138849
T3 - Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
SP - 189
EP - 196
BT - Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
PB - Association for Computing Machinery (ACM)
T2 - Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
Y2 - 16 June 2004 through 18 June 2004
ER -