Paper Chase Revisited: A Real World Game Meets Hypermedia

Susanne Boll, Jens Krösche, Christian Wegener

Research output: Chapter in Book/Report/Conference proceedingsConference contribution

13 Citations (Scopus)

Abstract

In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real world's space the players navigate in the virtual paper chase game and solve riddles on their way. The game is realized as a hypermedia document in which geo-referenced hyperlinks on a map lead to the hypermedia documents that form the riddles that are to be solved at the different physical check-points. Traversal of the document is carried out by physical movement/approaching of the GPS-located player achieving a spatial navigation to the checkpoints of the game. The current state of the players is tracked and monitored by the game server. The game is realized with wireless handheld devices together with GPS receivers in a wireless communication net utilising Web infrastructure.

Original languageEnglish
Title of host publicationProceedings of the fourteenth ACM conference on Hypertext and hypermedia
Pages126-127
Number of pages2
DOIs
Publication statusPublished - 2003
Event14th International Conference on Hypertext and Hypermedia - Nottingham, United Kingdom
Duration: 1 Aug 20031 Aug 2003

Conference

Conference14th International Conference on Hypertext and Hypermedia
Country/TerritoryUnited Kingdom
CityNottingham
Period01.08.200301.08.2003

Keywords

  • Geo-referenced hypermedia documents
  • Location-aware mobile games
  • Physical nagivation

Fingerprint

Dive into the research topics of 'Paper Chase Revisited: A Real World Game Meets Hypermedia'. Together they form a unique fingerprint.

Cite this