No Need to Stop – Exploring Smartphone Interaction Paradigms While Cycling

Wolfgang Hochleitner, David Sellitsch, Daniel Rammer, Andrea Aschauer, Elke Mattheiss, Georg Regal, Manfred Tscheligi

Research output: Chapter in Book/Report/Conference proceedingsConference contribution

7 Citations (Scopus)


Current apps for cyclists follow the “stop-to-interact” paradigm, neglecting that people interact with their smartphones in motion. We conducted two studies to explore paradigms for interaction that can be applied while cycling. In an enactment study, participants freely explored movements suitable for interaction while using a bicycle trainer and discussed respective requirements and constraints. The analysis of the interaction movements and the group discussion showed that users preferred to keep their hands on the handlebars while performing subtle gestures with their fingers. Based on this we performed an outdoor study focused on interacting with a smartphone game while riding a bicycle, using three interaction options: buttons on the handlebars, the phone’s touchscreen, and a wristband activated by flipping the wrist. Using buttons resulted in a significantly lower physical demand and significantly lower frustration compared to the other alternatives, as well as better task performance compared to interacting using the wristband.
Original languageEnglish
Title of host publicationMUM 2017 - 16th International Conference on Mobile and Ubiquitous Multimedia, Proceedings
EditorsJulie Williamson, Stefan Schneegass
Number of pages11
ISBN (Electronic)9781450353786
Publication statusPublished - 26 Nov 2017
Event16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017) - Stuttgart, Germany
Duration: 26 Nov 201729 Nov 2017

Publication series

NameACM International Conference Proceeding Series


Conference16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017)
Internet address


  • Interaction design
  • enactment
  • mobile interaction
  • input modalities
  • cycling
  • Cycling
  • Enactment
  • Input modalities
  • Mobile interaction


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