Net'O'Drom- An example for the development of networked immersive VR applications

Christoph Anthes, Alexander Wilhelm, Roland Landertshamer, Helmut Bressler, Jens Volkert

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

2 Citations (Scopus)

Abstract

Developing Networked Virtual Environments (NVEs) is a challenging task. Designers and programmers of such an application can encounter many pitfalls. For a public event, a night of science, a networked Virtual Reality (VR) application had to be designed and implemented. This paper will describe the technical and conceptual design of this application - The Net'O'Drom game. Possible pitfalls during the design and implementation of NVEs will be pointed out and suggestions on how to overcome these issues will be given. A closer look at the problem areas of physics, network communication and graphical effects is taken.

Original languageEnglish
Title of host publicationComputational Science - ICCS 2007 - 7th International Conference, Proceedings
PublisherSpringer
Pages752-759
Number of pages8
EditionPART 2
ISBN (Print)9783540725855
DOIs
Publication statusPublished - 2007
Externally publishedYes
Event7th International Conference on Computational Science, ICCS 2007 - Beijing, China
Duration: 27 May 200730 May 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume4488 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference7th International Conference on Computational Science, ICCS 2007
Country/TerritoryChina
CityBeijing
Period27.05.200730.05.2007

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