@inproceedings{c5fe9171c8064ef19be17643a6f7d49d,
title = "Narrui: Visual Dialogue System Tool Featuring Interactive Editor Playback for Better Usability",
abstract = "This paper presents the design and implementation of a novel visual dialogue system tool for the Unity game engine, aimed at offering a more accessible and efficient tool for indie developers and developers with limited programming experience. The tool offers a node-based interface and implements Text Customisation and Interactive Editor Playback, permitting quicker feedback cycles for iterative development to both improve usability and potentially reduce overall development time. The paper addresses both the results from user and expert evaluations as well as specific implementation decisions due to engine limitations.",
keywords = "Visualization, Games, User interfaces, Programming, Iterative methods, Usability, Software tools, Engines, user interface design, software tools, Dialogue systems, game development",
author = "Rui Kremsmayr and Jeremiah Diephuis",
note = "Publisher Copyright: {\textcopyright} 2025 IEEE.; 2025 IEEE Conference on Games (CoG) ; Conference date: 26-08-2025 Through 29-08-2025",
year = "2025",
month = aug,
day = "29",
doi = "10.1109/CoG64752.2025.11114271",
language = "English",
isbn = "979-8-3315-8905-9",
series = "IEEE Conference on Computatonal Intelligence and Games, CIG",
publisher = "IEEE",
pages = "1--4",
booktitle = "Proceedings of the IEEE 2025 Conference on Games, CoG 2025",
}