Abstract
Although optical tracking systems greatly facilitate co-located multiplayer gaming experiences, they offer somewhat limited input and output modalities for increased player interaction. This demo presents MoCo, a framework for integrating mobile devices into a floor-based gaming environment to utilize their sensors and input/output capabilities. Two game prototypes, LazorLab and LazorArena, demonstrate how mobile devices are integrated into an application with a custom floor-projection and laser-tracking system.
Original language | English |
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Title of host publication | MUM 2015 - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia |
Editors | Enrico Rukzio, Michael Roland, Rene Mayrhofer, Clemens Holzmann, Jonna Hakkila |
Publisher | ACM Press |
Pages | 412-416 |
Number of pages | 5 |
ISBN (Electronic) | 9781450336055 |
DOIs | |
Publication status | Published - 30 Nov 2015 |
Event | 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015) - Linz, Austria Duration: 30 Nov 2015 → 2 Dec 2015 http://www.mum-conf.org/2015/ |
Publication series
Name | ACM International Conference Proceeding Series |
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Volume | 30-November-2015 |
Conference
Conference | 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015) |
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Country/Territory | Austria |
City | Linz |
Period | 30.11.2015 → 02.12.2015 |
Internet address |
Keywords
- Co-located game
- game development
- mobile
- laser-tracking
- Laser-tracking
- Game development
- Mobile