Mindtraining: Playful Interaction Techniques for People with Dementia

Elisabeth Hackner, Michael Lankes

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

3 Citations (Scopus)

Abstract

The paper presents the preliminary studies regarding applicable interaction techniques in the field of tablet games for dementia. Serious games in the dementia context are a well-researched topic. However, there is very little knowledge about performing gestures and interactions on tablet computers by users suffering from dementia. Since they already encounter many restrictions, a touch interface might be another obstacle. Tablet games often require a different kind of interaction, such as single tap, swipe, or drag and drop. We developed the Android application Mindtraining for dementia patients, which integrates multiple interaction techniques. The purpose of the tablet game is to facilitate an intuitive and efficient usage of gestures for people with early- and middle-stage dementia aged over 65 years. In our study we will investigate how people with dementia perform different gestures and how much help they need each time they use the application.
Original languageEnglish
Title of host publicationEntertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings
EditorsRainer Malaka, Günter Wallner, Hyun-Seung Yang, Helmut Hlavacs, Simone Kriglstein, Artur Lugmayr
PublisherSpringer
Pages223-228
Number of pages6
ISBN (Print)978-3-319-46099-4
DOIs
Publication statusPublished - 2016
Event15th IFIP TC 14 International Conference - Vienna, Austria
Duration: 28 Sep 201630 Sep 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9926 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference15th IFIP TC 14 International Conference
CountryAustria
CityVienna
Period28.09.201630.09.2016

Keywords

  • Alzheimer’s disease
  • Cognitive impairment
  • Dementia
  • Serious games
  • Tablet activation
  • Tablet interaction

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