Measuring Attitudinal Change and Knowledge Transfer in a Game-based Climate Change Intervention

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

This paper presents a visualization framework integrated into a game-based learning platform designed to teach climate change concepts and foster behavioral reflection. The system combines data gathered from serious games, quizzes and surveys with interactive visualizations like parallel coordinates, radar charts and stacked bar charts, to help educators assess knowledge transfer and attitudinal change. Evaluations with educators using the System Usability Scale and NASA Task Load Index indicate high usability and low cognitive load, while interviews with visualization experts revealed strengths and key areas of improvement. The dashboard supports both group-level trends and individual insights, contributing to a novel, user-centered approach to educational data visualization in climate change education.
Original languageEnglish
Title of host publication18th International Symposium on Visual Information Communication and Interaction, VINCI 2025
EditorsGunter Wallner, James She, Michael Burch, Hai-Ning Liang
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400718458
DOIs
Publication statusPublished - 18 Dec 2025

Publication series

Name18th International Symposium on Visual Information Communication and Interaction, VINCI 2025

Keywords

  • data visualisation
  • User interface design
  • knowledge transfer
  • Attitudinal change
  • serious games
  • learning platforms
  • game-based learning
  • interactive learning environments
  • Game-Based Learning
  • Attitudinal Change
  • Knowledge Transfer
  • User Interface Design
  • Interactive Learning Environments
  • Data Visualization
  • Serious Games
  • Learning Platforms

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