Lost & Found: Gaze-based player guidance feedback in exploration games

Michael Lankes, Andreas Haslinger

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

2 Citations (Scopus)

Abstract

Gaze could be harnessed as a powerful tool for guiding players. By knowing where players are looking, a game could provide support players in finding relevant objects. With this assumption in mind, we made our first steps regarding the investigation of gaze-supported player guidance in a 3D first-person exploration game prototype called Lost & Found. Specifically, we investigated the feedback channels that could be combined with a gaze-based guidance approach. A comparative study was carried out to examine the impact of visual (i.e., vignette effect on screen), auditory (i.e., sound cues), and haptic (i.e., controller vibration) feedback on the players’ game experience. Results show that visual and audio feedback appeared to be very appealing for players, While haptic feedback received relatively low scores. The next steps involve the development of more elaborated variants of the visual and auditory feedback.

Original languageEnglish
Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages483-492
Number of pages10
ISBN (Electronic)9781450368711
ISBN (Print)978-1-4503-6871-1
DOIs
Publication statusPublished - 17 Oct 2019
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: 22 Oct 201925 Oct 2019

Publication series

NameCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
CountrySpain
CityBarcelona
Period22.10.201925.10.2019

Keywords

  • Feedback types
  • Gaze-based interactions
  • Player guidance

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