TY - GEN
T1 - Lost & Found
T2 - 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
AU - Lankes, Michael
AU - Haslinger, Andreas
N1 - Publisher Copyright:
Copyright is held by the author/owner(s).
PY - 2019/10/17
Y1 - 2019/10/17
N2 - Gaze could be harnessed as a powerful tool for guiding players. By knowing where players are looking, a game could provide support players in finding relevant objects. With this assumption in mind, we made our first steps regarding the investigation of gaze-supported player guidance in a 3D first-person exploration game prototype called Lost & Found. Specifically, we investigated the feedback channels that could be combined with a gaze-based guidance approach. A comparative study was carried out to examine the impact of visual (i.e., vignette effect on screen), auditory (i.e., sound cues), and haptic (i.e., controller vibration) feedback on the players’ game experience. Results show that visual and audio feedback appeared to be very appealing for players, While haptic feedback received relatively low scores. The next steps involve the development of more elaborated variants of the visual and auditory feedback.
AB - Gaze could be harnessed as a powerful tool for guiding players. By knowing where players are looking, a game could provide support players in finding relevant objects. With this assumption in mind, we made our first steps regarding the investigation of gaze-supported player guidance in a 3D first-person exploration game prototype called Lost & Found. Specifically, we investigated the feedback channels that could be combined with a gaze-based guidance approach. A comparative study was carried out to examine the impact of visual (i.e., vignette effect on screen), auditory (i.e., sound cues), and haptic (i.e., controller vibration) feedback on the players’ game experience. Results show that visual and audio feedback appeared to be very appealing for players, While haptic feedback received relatively low scores. The next steps involve the development of more elaborated variants of the visual and auditory feedback.
KW - Feedback types
KW - Gaze-based interactions
KW - Player guidance
UR - http://www.scopus.com/inward/record.url?scp=85074812806&partnerID=8YFLogxK
U2 - 10.1145/3341215.3356275
DO - 10.1145/3341215.3356275
M3 - Conference contribution
SN - 978-1-4503-6871-1
T3 - CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
SP - 483
EP - 492
BT - CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery, Inc
Y2 - 22 October 2019 through 25 October 2019
ER -