Looking Confused? - Introducing a VR Game Design for Arousing Confusion Among Players.

Michael Lankes, Maurice Sporn, Andreas Winkelbauer, Barbara Stiglbauer

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper describes a virtual reality prototype's game and level design that should serve as stimulus material to arouse confusion among players. In doing so, we will use the stimulus to create a system that analyzes the players' gaze behavior and determine whether and when the player is confused or already frustrated. Consequently, this information can then be used by game and level designers to give the player appropriate assistance and guidance during gameplay. To reach our goal of creating a design that arouses confusion, we used guidelines for high-quality level design and did the exact opposite. We see the PLEY Workshop as a forum to identify and discuss the potentials and risks of the stimulus' design and level structure. In general, the paper should provide insights into our design decisions for researchers interested in investigating gaze behavior in games.

Original languageEnglish
Pages55:1-55:6
DOIs
Publication statusPublished - 8 Jun 2022
EventETRA '22: 2022 Symposium on Eye Tracking Research and Applications -
Duration: 8 Jun 202211 Jun 2022

Conference

ConferenceETRA '22: 2022 Symposium on Eye Tracking Research and Applications
Period08.06.202211.06.2022

Keywords

  • confusion detection
  • game design
  • gaze in games
  • level design

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