Abstract
We examine the requirements for sociability in games and assess their relevance for co-located play in a public space game. Particular focus is placed on the design of different player roles and a smooth transition between these roles. Observations from an initial public exhibition of the game are discussed and ideas for future work are presented.
| Original language | English |
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| Title of host publication | Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games |
| Pages | 23-28 |
| Publication status | Published - 2013 |
| Event | CHI 2013: 31st International Conference on Human Factors in Computing Systems, Paris, Austin - Paris, France Duration: 27 Apr 2013 → 2 May 2013 http://chi2013.acm.org/ |
Conference
| Conference | CHI 2013: 31st International Conference on Human Factors in Computing Systems, Paris, Austin |
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| Country/Territory | France |
| City | Paris |
| Period | 27.04.2013 → 02.05.2013 |
| Internet address |
Keywords
- computer games
- sociability
- large public display
- co-location