Invisible walls: Co-presence in a co-located augmented virtuality installation

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13 Citations (Scopus)

Abstract

This paper investigates the effects of the virtual players' (VR) representation and verbal communication regarding copresence in a co-located and playful augmented virtuality (AV) installation for multiple participants. We examine if the incorporation/exclusion of the visualization of the VR players' hands and the absence/presence of verbal communication influences the perceived co-presence. To find answers to our research question, we created an experimental setting called Invisible Walls. Within the installation, players and spectators have various means of interaction at their disposal. Our study findings show a positive impact of the VR player's representation on the perceived co-presence. However, due to the experimental setup, verbal communication did not have the anticipated effect. With these findings we endeavor to reduce the gap between the VR player and the spectators and provide insights for game designers and researchers regarding the inclusion of nonverbal and verbal communication in co-located AV settings.

Original languageEnglish
Title of host publicationCHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages553-560
Number of pages8
ISBN (Electronic)9781450348980
DOIs
Publication statusPublished - 15 Oct 2017
Event4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017

Publication series

NameCHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Country/TerritoryNetherlands
CityAmsterdam
Period15.10.201718.10.2017

Keywords

  • Augmented virtuality
  • Co-located play
  • Co-Presence

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