Investigation of Simulator Sickness in Walking with Multiple Locomotion Technologies in Virtual Reality.

Yu Wang, Jakob Eckkrammer, Martin Kocur, Philipp Wintersberger

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

1 Citation (Scopus)

Abstract

With the increasing development of Virtual Reality, locomotion has become an essential component of interaction in VR. Currently, various locomotion technologies have been developed to provide users with a natural walking experience in virtual environments. However, the multiple walking techniques impact users' walking experience in different ways. Simulator sickness is a common issue in VR experiences. Since different walking methods may influence simulator sickness differently, we conducted a user study to evaluate simulator sickness in walking with three relevant walking methods: real walking, arm-swing, and omnidirectional treadmill, and the results indicated that these three walking methods caused different levels of simulator sickness, and people perceived stronger sickness when they walked on the omnidirectional treadmill.

Original languageEnglish
Title of host publicationProceedings
Subtitle of host publicationVRST 2024 - 30th ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
Pages78:1-78:2
Number of pages2
ISBN (Electronic)9798400705359
DOIs
Publication statusPublished - 9 Oct 2024

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Keywords

  • Locomotion Technologies
  • Natural Walking Techniques
  • Simulator Sickness
  • Virtual Reality

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