Investigation of a Pitch Function for Motion-Based VR Bicycle Simulators

Yu Wang, Martin Steinmetz, Sonja Dorfbauer, Florian Michahelles, Philipp Wintersberger

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

Research on cycling safety and comfort is becoming increasingly relevant in the domain of human-computer interaction. Many studies presented so far have been conducted on static bicycle simulators, which suffer problems of immersion and simulator sickness. Since previous publications on simulator design have suggested a positive effect of simulator tilt (lateral motion), we investigated the potential of simulator pitch (longitudinal motion). N=31 participants completed a test track with multiple flat, up-, and downhill sections while being supported with different pitch modes and a baseline without any motion. Our results suggest only a small impact of simulator pitch on simulator sickness and perceived immersion. However, we found out that study participants adjusted their pedaling strength based on the inclination of the test track, which we attribute to the plausibility illusion in virtual reality. The experiment contributes to the design of virtual reality bicycle simulators at different degrees of fidelity.

Original languageEnglish
Title of host publicationCHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450394222
DOIs
Publication statusPublished - 19 Apr 2023
Event2023 CHI Conference on Human Factors in Computing Systems, CHI 2023 - Hamburg, Germany
Duration: 23 Apr 202328 Apr 2023

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2023 CHI Conference on Human Factors in Computing Systems, CHI 2023
Country/TerritoryGermany
CityHamburg
Period23.04.202328.04.2023

Keywords

  • Cycling simulation
  • immersion
  • physical simulator
  • presence
  • simulator sickness
  • virtual reality

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