InterPlayces: Results of an intergenerational games study

Michael Lankes, Jürgen Hagler, Fabiola Gattringer, Barbara Stiglbauer

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

6 Citations (Scopus)


Our submission describes the conceptualization and the results of an intergenerational games study composed of various games held in the Welios Science Center. We aim to identify design criteria (game mechanics, goals, etc.) for intergenerational digital games with haptic elements in a museum context that are not only fun, but also foster the communication between old and young players. In order to reach our goal, we confronted players with several different commercially available games as well as a specifically developed game prototype. To address the physical context (museum) in our methods and our game design we also carried out observations of existing installations plus interviews with museum guides. Results show that cooperative intergenerational games in a museum should include haptic elements, consist of several phases, with the possibility of reruns and should not be too complex, both technically and conceptually.

Original languageEnglish
Title of host publicationSerious Games -3rd Joint International Conference, JCSG 2017, Proceedings
EditorsMariano Alcaniz, Stefan Gobel, Minhua Ma, Jannicke Baalsrud Hauge, Tim Marsh, Manuel Fradinho Oliveira
Number of pages13
ISBN (Print)9783319701103
Publication statusPublished - 2017
Event3rd International Joint Conference on Serious Games, JCSG 2017 - Valencia, Spain
Duration: 23 Nov 201724 Nov 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10622 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference3rd International Joint Conference on Serious Games, JCSG 2017


  • Cooperative play
  • Game design
  • Intergenerational play


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