TY - GEN
T1 - InterPlayces
T2 - 3rd International Joint Conference on Serious Games, JCSG 2017
AU - Lankes, Michael
AU - Hagler, Jürgen
AU - Gattringer, Fabiola
AU - Stiglbauer, Barbara
N1 - Publisher Copyright:
© Springer International Publishing AG 2017.
Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2017
Y1 - 2017
N2 - Our submission describes the conceptualization and the results of an intergenerational games study composed of various games held in the Welios Science Center. We aim to identify design criteria (game mechanics, goals, etc.) for intergenerational digital games with haptic elements in a museum context that are not only fun, but also foster the communication between old and young players. In order to reach our goal, we confronted players with several different commercially available games as well as a specifically developed game prototype. To address the physical context (museum) in our methods and our game design we also carried out observations of existing installations plus interviews with museum guides. Results show that cooperative intergenerational games in a museum should include haptic elements, consist of several phases, with the possibility of reruns and should not be too complex, both technically and conceptually.
AB - Our submission describes the conceptualization and the results of an intergenerational games study composed of various games held in the Welios Science Center. We aim to identify design criteria (game mechanics, goals, etc.) for intergenerational digital games with haptic elements in a museum context that are not only fun, but also foster the communication between old and young players. In order to reach our goal, we confronted players with several different commercially available games as well as a specifically developed game prototype. To address the physical context (museum) in our methods and our game design we also carried out observations of existing installations plus interviews with museum guides. Results show that cooperative intergenerational games in a museum should include haptic elements, consist of several phases, with the possibility of reruns and should not be too complex, both technically and conceptually.
KW - Cooperative play
KW - Game design
KW - Intergenerational play
UR - http://www.scopus.com/inward/record.url?scp=85035090479&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-70111-0_8
DO - 10.1007/978-3-319-70111-0_8
M3 - Conference contribution
SN - 9783319701103
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 85
EP - 97
BT - Serious Games -3rd Joint International Conference, JCSG 2017, Proceedings
A2 - Alcaniz, Mariano
A2 - Gobel, Stefan
A2 - Ma, Minhua
A2 - Baalsrud Hauge, Jannicke
A2 - Marsh, Tim
A2 - Fradinho Oliveira, Manuel
PB - Springer
Y2 - 23 November 2017 through 24 November 2017
ER -