Improving menu interaction for cluttered tabletop setups with user-drawn path menus

Daniel Leithinger, Michael Haller

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

27 Citations (Scopus)

Abstract

Many digital tabletop systems have a graphical user interface (GUI) that features context (or pop-up) menus. While linear and pie menus are commonly used for direct pen and touch interaction, their appearance can be problematic on a digital tabletop display, where physical objects might occlude menu items. We propose a user-drawn path menu, that appears along a custom path to avoid such occlusions. This paper introduces four different metaphors for user-drawn context menus: the Fan Out Menu, the Card Deck Menu, the Pearl String Menu, and the Trail Menu. It also presents the results we acquired from a user study, where participants were able to work faster when using our user-drawn menus, on cluttered tabletop setups.

Original languageEnglish
Title of host publicationTabletop 2007 - 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Pages79-86
Number of pages8
DOIs
Publication statusPublished - 2007
Event2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, Tabletop 2007 - Newport, RI, United States
Duration: 10 Oct 200712 Oct 2007

Publication series

NameTabletop 2007 - 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems

Conference

Conference2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, Tabletop 2007
Country/TerritoryUnited States
CityNewport, RI
Period10.10.200712.10.2007

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