TY - JOUR
T1 - Implementing Virtuality in Production - a Design Science Approach
AU - Brunner, Manuel
AU - Jodlbauer, Herbert
AU - Bachmann, Nadine
AU - Tripathi, Shailesh
N1 - Funding Information:
This work was supported by the research proectj X granted by the government of Upper Austria.
Funding Information:
-POR is financed by research subsidies
Publisher Copyright:
© 2022 The Authors. Published by ELSEVIER B.V.
PY - 2022
Y1 - 2022
N2 - The trend toward smart production is omnipresent in research over recent years and there are different approaches how to making a production smart. One of these approaches is to enrich reality with virtual aspects. Alongside the efforts to make production smarter by implementing augmented and virtual reality devices arise the challenges like motion sickness, usability, the weight of devices, or simply the complexity of the implementation process. A forced implementation of smart applications could lead to the frustration of the applicants and ruin the fruitful ground for improvement. The right position for the implementation of virtuality measures as well as the right dose of implementation is essential for success. This paper aims to connect an existing comprehensive approach with the implementation process of virtuality in production and show that such a scientific-based approach supports such a task. Design science research offers an existing, well-elaborated framework for complex tasks and bears the potential to support a virtuality implementation process. This led to the research question: Does design science as an existing research framework support the virtuality implementation process in production? Design science defines the environment of application as characterized by people (in different roles and capabilities) an organization (with different processes and structures) and technologies (like infrastructure and communication). This environment could be seen as the production environment. Further, we do have a broad knowledge base due to the profound work of the academic community in the field of augmented and virtual reality and a huge methodological toolbox. The existing environment and knowledge base are the basements to create an artifact, evaluate, and reshaping it. With this paper, we suggest a design science research-based procedure to support the implementation of virtuality in production. Design science research comes out from information science and is more and more applied in other research fields. As a result of our work, we saw that following a structured approach like the design science approach has the potential to support companies to successfully implement virtuality measures in production.
AB - The trend toward smart production is omnipresent in research over recent years and there are different approaches how to making a production smart. One of these approaches is to enrich reality with virtual aspects. Alongside the efforts to make production smarter by implementing augmented and virtual reality devices arise the challenges like motion sickness, usability, the weight of devices, or simply the complexity of the implementation process. A forced implementation of smart applications could lead to the frustration of the applicants and ruin the fruitful ground for improvement. The right position for the implementation of virtuality measures as well as the right dose of implementation is essential for success. This paper aims to connect an existing comprehensive approach with the implementation process of virtuality in production and show that such a scientific-based approach supports such a task. Design science research offers an existing, well-elaborated framework for complex tasks and bears the potential to support a virtuality implementation process. This led to the research question: Does design science as an existing research framework support the virtuality implementation process in production? Design science defines the environment of application as characterized by people (in different roles and capabilities) an organization (with different processes and structures) and technologies (like infrastructure and communication). This environment could be seen as the production environment. Further, we do have a broad knowledge base due to the profound work of the academic community in the field of augmented and virtual reality and a huge methodological toolbox. The existing environment and knowledge base are the basements to create an artifact, evaluate, and reshaping it. With this paper, we suggest a design science research-based procedure to support the implementation of virtuality in production. Design science research comes out from information science and is more and more applied in other research fields. As a result of our work, we saw that following a structured approach like the design science approach has the potential to support companies to successfully implement virtuality measures in production.
KW - Design Science
KW - Implementation
KW - Production
KW - Support
KW - Virtuality
UR - https://www.scopus.com/pages/publications/85163795235
U2 - 10.1016/j.procs.2022.12.297
DO - 10.1016/j.procs.2022.12.297
M3 - Conference article
AN - SCOPUS:85163795235
SN - 1877-0509
VL - 217
SP - 988
EP - 997
JO - Procedia Computer Science
JF - Procedia Computer Science
T2 - 4th International Conference on Industry 4.0 and Smart Manufacturing, ISM 2022
Y2 - 2 November 2022 through 4 November 2022
ER -